Archive for the 'real life' Category

reblogged: When Actual Materiality Surpasses Even Real Virtuality

2007.08.06 (Monday, August 6)

HypoSurface is a disruptive material technology. It’s been plenty blogged in the last week, so I won’t bother repeating what’s already been said, especially concerning How? and Why? this works. Anyway, what draws my attention, in reference to this blog, is when I see a real technology approaching, even surpassing, what can be done when creating space using immaterials.

[continue reading@ Metaverse Territories]

NMC Arts[Photo taken from the excellent inworld Second Life art installation, NMConnect on the NMC campus]

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Barcoding links between real and virtual worlds

2006.09.12 (Tuesday, September 12)

smartpox barcodeHere is a Smartpox representation of my email address. It could be any text based message, data-base or other encoded information. Print it and plaster them like graffiti all around town. Then, with a java-based camera equipped cell phone (and smartpox’s java app installed on the phone), point and click to decode its contents. [via read/write web]

Mashup: Object & Interface

2006.07.31 (Monday, July 31)

This short video, called Cubic Tragedy by Ming-Yuan Chuan , was shown at the Siggraph conference, and highlights some of the paradoxes and frustrations of building with the Second Life modeller. The most insightful gag shows how the edges can become blurred, through spending too much time in 3-D space, between camera, action, interface and art.

Automation interface

2006.07.24 (Monday, July 24)


The reBang post, Hybrid Reality Cocooning, is about software that connects real space to a 3-D digital representation. This is used to establish an interface for building automation tasks like controlling lights, sound, television, climate, appliances and even simple tasks like opening and closing doors, by hooking into home automation software and hardware standards. vCrib has an integrated 3-D browser and modeller devoted to debugging, simulating and executing actual home installations. (See the video).

Its integration with metaverse networks like Second Life ( SL) suggests yet another example of one reality augmenting another; whether it’s material reality augment an immaterial one, or vice versa. Essentially, the two realities are reversible as far as augmentation is concerned. From being able to control and monitor real spaces from a distance, like turning off the stove in your home, or seeing who’s at work in your studio by jacking-in to SL when you’re cross town, someday SL –the simulacra, will be put to work accessing your real life, and not just feeding off of its metaphor(s).