Archive for the 'art' Category

reblogged: On Building the Unreal, a Memory

2007.08.10 (Friday, August 10)

My grandparents, the tired, the poor and the hungry of an Old, imploding Europe, immigrated to America between the 1880’s and the early 1920’s. Arriving on its shores with little more than the clothes on their backs and the energy of getting to work to re-build their lives, crafts and tradesmen, they literally started constructed the inner cities, then the suburbs, of their adopted country’s eastern seaboard.

What? & How? to build to build & organize the young cities and unbuilt territories of America, was based on their mental images, those of the land they left behind. An instinctive memory of the thousands of years of culture and architecture constructed by their ancestors’, a ghost-image that somehow they felt capable of reproducing, that would permit them to thrive in their new home. [continue>Metaverse Territories]

reblogged: When Actual Materiality Surpasses Even Real Virtuality

2007.08.06 (Monday, August 6)

HypoSurface is a disruptive material technology. It’s been plenty blogged in the last week, so I won’t bother repeating what’s already been said, especially concerning How? and Why? this works. Anyway, what draws my attention, in reference to this blog, is when I see a real technology approaching, even surpassing, what can be done when creating space using immaterials.

[continue reading@ Metaverse Territories]

NMC Arts[Photo taken from the excellent inworld Second Life art installation, NMConnect on the NMC campus]

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reblogged: Visible And Invisible Forces Of The Singularity

2007.08.04 (Saturday, August 4)

from=>> metaverseterritories.com

The review by ngel Kalenberg of the book MediaArtHistories at network_performance elaborates on the subject of my post, What Can’t Be Seen, Must Be Shown:

Art’s mission, maintained Paul Klee, is to make the invisible visible. Rilke added that “we are the bees of the invisible.” Normally, art is composed of a material that an artist works, armed with a technique to achieve a form. Thus, Robert Klein held that Alberti, Brunelleschi, Leonardo, and Durer sought to render the idea intelligible in and through the palpable form.

Avair expo
continue reading=>> metaverseterritories.com

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Light that distorts matter

2006.08.02 (Wednesday, August 2)

In the category of material/immaterial mashups, here’s one from Siggraph:

Mutating material objects with light, as if they were video, with Morphovision [New Scientist].

Explaining RL Art with SL References

2006.07.20 (Thursday, July 20)

The New York Times writes about this project, The abode of chaos, that is outside of Lyon, France (caution, this is a link to a .kmz file and will attempt to open Googe Earth, so don’t click if you don’t want to do this). Not to take away from the considerable energy it takes to pull something like this off… But, given its self-proclaimed context as a contemporary œuvre of art, it’s pretty banal stuff, déjà vu, especially when you look closely. So why bring it up at all? Somehow, as I look at this project from the perspective of Second Life (SL), I begin to understand its formal context much better. Through its use of simple, disposable and seemingly un-physically bound objects, juxtaposed though not quite chaotic enough, it becomes a material simulation of SL’s lack of physical and conceptual restraints; an embodiment of its immateriality. In fact, I find the SL take on chaos and immateriality much more coherent.

[The Manor Meta Project SLurl] click to zoom